The Next Step – Life after Catan and Ticket to Ride…

A lot of people have played Settlers, Ticket to Ride or Carcassonne, but after that, trying to decide the next game to try gets a little bit fuzzy. There are a bazillion choices and trying to choose ‘The One’ is a daunting proposition. So lets give you a list of recent games that are vying to become the next gamer/family wonder-mega-hit!

Suburbia

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This has been a hit down the old Cafe with just about everyone who has played it. They could have called it ‘Sim City the Boardgame’, but they would have been sued and lost a lot of money so they didn’t, but I do it when people come in and ask about it. The premise is very simple, take a hex tile from the row of choices an add it to your suburb and then adjust your income, reputation and popultaion. Person with the most population winneth the game, Huzzah! One downside to the game is the book-keeping element which can be confusing in your first game, but once you’ve got a handle on it its pretty simple. The thing that I think captures most peoples imagination is the ability to build something without other people messing it up. Even if you lose, its nice to see your lovely creation sitting in front of you, with its mixture of airports, lakes, housing associations and parking lots. You can take solace in the fact that the person who won’s Suburb was a dump and probably full of crack dens.

 

Rise of Augustus

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Its like Bingo on steroids! Hmmm, that description never really goes down that well. It is really good though, a shortish play time that usually leads to people playing it 2 or 3 times in a row. The idea is someone pulls tokens from a bag and you put your little soldiers on the matching symbols on your objective cards. When you complete them Holla, ‘Ave Ceasar’ and you get the bonus on the card and points as well. There are communal prizes that everyone is competing for and the game ends when one person has completed 7 objectives. Its a nice relaxing game with the tension resulting from hoping the symbol you need gets pulled from the bag as well as the push your luck in trying to compete for the best communal prize available. Its, simple fun and the huge variety of objective cards offer the replayability.

 

Takenoko

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STOP! Panda Time! That’s right it has a cute Panda. Not sold? What are you? Dead! The Gardner must run around the expanding board growing bamboo while the cheeky Panda eats it. You make points by creating patterns with the garden tiles and bamboo as well as for eating the stuff. Its simple, fun and uber-cute. Wil Wheaton likes it a lot as well.

 

Lords of Waterdeep

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Its set in the Dungeons and Dragons Universe, but thats about as far as the D&D bit goes. Its a classic European style ‘Worker Placement’ game (you stick a guy on a spot on the board and you get something that you use to make points). It has some stick-it to your opponent mechanics to spice things up a bit, but its mostly about tying to get the stuff you need to complete quests for points. It’s simple, fun and thinky enough that you feel you’ve really played a solid game. Its frequently on the tables down here at IBGC, so far I think the record is one table playing it 5 time in a row!

Agricola

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Its quite a jump from Catan to Agricola, but a lot of people make it and are very glad they did, so I’m going to include it here. It does have quite a lot of rules, but once you have it down it plays easily enough and is again a worker placement game. Your job is to build the best farm you can (Agricola means farming in Latin and its pronounced AG-RIC-OLA not AGRI-COLA) by collecting resources and ploughing fields and raising animals and growing crops and having a family to help and expanding your house and learning new occupations and fishing and baking and cooking and not begging and….you get the idea, there is a lot you can do. It does have a simple game as well as the complex one with all the occupations included, so you can learn the basics using the simple game and then add the other stuff in when you are ready. Its also a single player game as well, so if you have no-one to play with you can put on some Skrillex, bring out the chips and go at it by yourself. The beauty of the game is in the sheer number of occupation cards available. Over 300 in the base game, of which you will be given 7 and they will drive your strategy, meaning every game plays out differently. Its a beast, don’t get me wrong, but if your looking for something with some real meat on it, this could be the one for you.

WAR! Huh! What is it good for? War Games!

Risk. It has a lot of memories attached to it, to some it brings a glow to the heart for others a chill to the soul. Lets be honest, it is the war game that most people think of when they think of board games, but it doesn’t need to be. Lest we forget it was released in 1957 and games have come a long way since then. Here are a few games to scratch that itch, without the 4 hour timeframe and 300 units piled into Australia.

1. Small World

2-5 players
60 mins

SW

Special abilities ahoy. Lots of replay-ability and importantly nowhere to hide. Some games with conflict allow players to ‘Turtle’, BORING, in this game if you don’t attack you don’t win. It does lack dice (Yes it does have one), which some people love, but it does have lots of, ‘Get him, he’s winning’ types of negotiation. Pretty easy to learn and plays in a reasonable time frame. A good one to bring out with new gamers and those looking for something relatively easy and fun.

2. Memoir 44/Command and Colours/Battlelore

2 players
30-60 mins

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Based on the Command and Colours system, these games are all at their heart the same. Your preference will likely depend of your taste in theme:
Memoir 44 – World War 2
Command and Colours – Ancients of Rome/Greece etc…
Battlelore – Fantasy
Memoir 44 is the easiest to learn and the one you should probably try first down at the Cafe if you want to get a taste of the system. Lots of dice, combined with a decent amount of tactics and strategy. Its also a beautiful game with lots of miniatures and colorful boards. The C&C system is card based. You play a card from your hand which allows you to activate a certain type of unit or units in an area of the board. Managing the orders you have in your hand is the key to the game.

3. Kemet

2-5 players
60-90 mins

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A blend of Euro and War games. You have a choice of 7 actions available from which you can only pick 5 each round. A tech tree allows you to upgrade your units and gain special powers. Its a first to X points type of game that rewards players for starting fights (Huzzah). If all your friends want to play a thinky game, but you want to smack the snot out of them, this may be the compromise.

4. Game of Thrones

3-6 players
60-300 mins

game of thrones

Released 5 years ago and based off of the books, as opposed to the TV show, this ain’t your pick up the rules in 5 minutes type of game. The first to 7 castles wins. The main mechanic is to play orders into the regions you control, using them to expand your forces and gain influence to try and claim the Iron Throne and a better selection of actions. You can make deals with neighbors and try to make sure you stab them in the back before they do it to you. Best played with more players, but that does mean more time, for an already long, but great game.

5. Eclipse

2-6 players
60-180 mins

Eclipse Game Board

A local favorite, designed by Touko Tahkokallio, who went to UVic and played games down at Interactivity games in its previous incarnation. One of the best rated games in the world, its a classic 4X game (eXplore, eXpand, eXploit, and eXterminate). Lots of choice in how you play the game,  players get point if they initiate conflict, but its not the only way to win. Develop technologies and apply them to your ships and  build an empire but the bigger it is the more you have deal with the bureaucracy that comes with it.

5. Conflict of Heroes: Awakening the Bear

2-4 players
60-180mins

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The most complex squad level war game we have in the library, its beautiful design offers a rewarding experience and a tonne of tactical possibilities. As war games go it’s fairly light, but if games were animals, the average war game would be a hippo and Settlers a mouse, so this one would probably be an small sheep (makes total sense!). Its a great starting point for someone wanting to get into ‘real’ wargaming.

6. Twilight Struggle

2 players
180 minutes

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A card driven war game and among gamers, rated as the best game in the world (they are wrong! See next entry). A Cold War theme , that pits the USA and Soviet Union against each other in an attempt to try and dominate as much of the globe as possible. Its tense, exciting and rewards multiple playings. After a game you feel quite drained with all the effort involved…and if you’ve lost, well I’ve seen people get divorced over less…

7. Ascending Empires

2-4 players
90 mins

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I’m pretty sure I told you this was the best game in the Universe last blog and not one person came down to the Cafe to play it. I’m sorry if I’m not clear enough. THIS IS THE BEST GAME IN THE UNIVERSE! Don’t make me say it again!

Have you got fingers for thumbs or thumbs for fingers? Dexterity!

Jenga is very popular. Why? Well for one thing, the rules take about 20 seconds to explain, but more importantly it is a game loaded with tension. Who doesn’t hold their breath as they slowly try to wiggle that piece out of the tower?…Exhale and then hold it again as you gently place it on top, not quite letting go as you test to see if your placement will cause the downfall, all the while your face changing colour as you have forgotten to breathe for 45 seconds…

The recent release of Rampage made me think about how many fantastic dexterity games there are out there and I thinks it time you got to know some of the ones we have in our IBGC library.

1. Crokinole

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1867 was a great year. This game was invented, and some country was born. Its the dexterity grandaddy and a classic and bloody hard to buy. You need a good board to play but the good ones cost about $300, but luckily you can borrow ours. You work in pairs to get your disk into or as close to the middle as possible, and at the end of each round you score points for how close you are to the centre. First to a 100 points wins. Its wicked fun, it really is, and more people should be playing it!

2. Bausack

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This game is 6 games in one. Its basically an assortment of very oddly shaped bits that you stack to make something that looks like New York Modern Art. It can be an auction game, a stack as high as you can game or any kind of game you want. What’s guaranteed is that you’ll take a picture of your creation and stick it on Facebook cos it’ll look so cool.

3. PitchCar

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Build a racetrack and flick your car around it first to win. Its a amazingly tricky game and like real racing passing other players is tough, real tough. It can play up to 8 people and is best with more people. The joy of a 3 foot flick that passes 3 cars is something everyone should experience. Plus we have 2 copies and an expansion so you can make a MEGA-TRACK (only recommended on our largest of tables…or two pretty large tables squished together).

4. Riff Raff

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A piece a engineering genius. That boat rocks. Get rid of all your prices by placing them on the ship and you win, if they fall you take them back, unless you catch them in which case you don’t. You think you’ve caught them until you realise the boats rocks both ways…

5. Ascending Empires

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Quite possibly the greatest game in the Universe. You flick your ships to take over planets. You flick them to destroy your opponents ships. There is also a technology tree, and a large range of actions and strategies available. Currently its out of print but I have been asking Zman if they are ever going to reprint it, they said maybe in 2015. Here’s hoping so.