Meet the Designer – Pandemic

Matt Leacock

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The man behind Pandemic and all its many iterations. Like most successful designers he only became full-time after designing games for years in 2014. Before that he worked as a UX graphic design guy for companies like Yahoo and AOL. He tinkered with game design ever since he was a child when he would receive a game as a present and find it lacking, and decide to fix the rules himself. He first started working on Pandemic in 2004 during lunches and while taking evening strolls with his daughter in a stroller.

Have you read the earlier post about Alan Moon? In it I mentioned his annual ‘Gathering of Friends.’ Leacock was invited to this and it was during these events that he prototyped the game with hundreds of people and got vital feedback he would use to refine the game. Initial attempts to get a publisher to pick the game up were a struggle as many were put off by the theme and co-operative nature of the game. In the end it was ZMAN who took the plunge and the game was an instant hit. Figures for sales of board games are almost impossible to find, but along with its expansions, it would be shocking to think the game hadn’t sold in the millions now.

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An early prototype of Pandemic

His first game? It was called Lunatic’s Loop and was about driving East German Trabants, where-in the drivers slowly lose their minds and try to destroy their opponents! IN his words his experience of self producing the game and selling it at the SPIEL in Germany:

“I just ran them off my laser-printer. I think I did 200 copies and brought them to Spiel in Germany with a friend. We shared a booth and just tried to sell them by hand. I shipped the pieces to the big conference centre there, and they ask you ‘How much do you want to insure it for?’ And I was just terrified that something horrible would happen in shipments, I think I insured ’em for the whole retail price and ended up paying more import tax than I made selling the games…it gave me the knowledge that I never wanted to do it again. I really didn’t want to publish.”

Pandemic Legacy, made in partnership with Rob Daviou, is now rated the number 1 game ever on Boardgamegeek. A legacy style game, that you only play through once, it has been a wild success as players become wholly invested in the story and the characters as the narrative develops as you play through the game.

Leacock also donates 5% of all his Pandemic royalties to Doctor’s without Borders. He gave $50,000 to the charity to help with the Ebola outbreak in West Africa in 2014.

Other Games you may want to check out:

Knitwit

knitwit

How to describe this? It’s Scattegories meets a Venn Diagram. You use a network of loops and spools with words in them to make categories, such a ‘yellow’ and ‘angry’. There will be 10 in total. You think of a thing that meets each criteria, write it down. If no-one else says the same thing you get a point.

Roll Through the Ages

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A Yahtzee style civilization game. Use the dice to gain resources to expand cities, build monuments or obtain technologies. Avoid disasters as best you can while also feeding your cities. 20 minutes later most points win.

Meet the Designer – Ticket to Ride

Alan Moon

alan-r-moon

Who is he?

The man who created the juggernaut success that is Ticket to Ride. He was born in the UK in 1951, but has US Nationality. He has won gaming’s top prize (Spiel des Jahres) twice with Elfenland in 1998 and Ticket to Ride in 2004.

He started designing games for various companies (Avalon Hill, Ravensburger, Parker Bros) in the early 80’s. Initially he made war games and moonlighted as a waiter to help pay the bills. The success he had in the late 90’s onward allowed him to finally become a full time designer, one of the very few. Ticket to Ride has now sold over 3,000,000 copies with revenue well over $150,000,000!

Many of his games follow a similar theme, that of trying to create an efficient route between specific points aka the Travelling Salesman problem. In fact Ticket to Ride was a streamlined version of an earlier game he made called Union Pacific.

He has been very important in building a network of game designers with his annual ‘Gathering of Friends.’ Designers and big wigs meet for up to week to test, pitch games and generally get to know each other in Niagara. It been going on for over 25 years now.

Other games of his you should try:

Incan Gold – an excellent push your luck game about trying to get loot from Temples. Players simultaneously decide to carry on to get more loot or leave and bank what they have. Dangers can cause you to lose everything you collected, but the less people in the temple the less you have to share…what to do? Plays up to 8 as well….and you each get a tent!

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San Marco – An area majority game that only really works with 3 players. It uses a ‘split the pie’ mechanic. Where one player gets some cards and divides them up into 3 piles and the other two pick which pile they want first. They then use those cards to try and get the most of their doges in the different parts of Venice. Cut throat and brilliant game.

san-marco

Airlines Europe – Ticket to Ride with shares and planes. In this game players build rail company networks on a board similar to a TTR one, while also obtaining shares in said companies to earn money. The value of the company depends on how big a network it builds which must be done by all players with interest in said company.

airlines

10 Days in… – A great rummy style game, that uses connecting countries instead of suits or numbers. Few rules, but tough, tough decisions. Really helps you learn where places are as well!

10daysin

Catan and its (main) Expansions

There are a tonne of Catan variants, expansions and modules out there. No way I can cover them all, so I’ll just stick to the 4 main big box expansions. Bear in mind, Catan’s most popular expansion is the 5/6 player expansion, which allows you to play up to 6. Each of these big box expansions only expands the 4 player game, you need a separate 5/6 player expansion for each of them to play the expansions with 6 (i.e. 4 boxes total to play Seafarers with 6: Catan, Catan 5/6, Seafarers, Seafarers 5/6).

Cities and Knights

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Complexity 5/5
Length added – 30-60 mins

What is adds?

1. Three new commodities that come from cities instead of the double production. You also start the game with a city as well.
2. Three decks of improvement cards that can be bought with the new commodities and obtained through building city improvements.
3. Knights are also built at road intersections and allow you to move the robber and defend against periodic barbarian invasions.

Its the most complex of the three by quite some distance, but also adds the most strategic possibilities through the variety of city improvements and having to deal with the communal barbarian invasion. People are often split on this expansion. For some it adds the strategic depth they felt Catan lacked, for others it just adds way too many new rules and takes away from the streamlined nature of the game.

Seafarers

seafarer

Complexity – 2/5
Length added – 15-30 mins

What is adds?

It makes a bigger board with islands. To get to them you must build ships, which for all intensive purposes act as roads on the water. There is an extra resource, gold, that is a wild resource. That is pretty much it. The nice thing about it is that you can no longer get cut off by roads. Should it happen to you, you have the option to sail off to another island. It’s very straight forward, adds a little bit of new strategy, but only a few extra rules.

Traders and Barbarians

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Complexity – 3/5
Length added – 15-30 mins

This is a compilation of 5 mini scenarios that can each be added to Catan to alter the game play. They can also be combined with C&K or Seafarers as well. They are all pretty straightforward, adding just a tweak here or there except the Traders and Barbarians scenario (yes, that is a scenario as well as the expansion name), which does change the game quite a bit. This expansion adds variety, without the complexity. The expansions aren’t compatible with each other like in Explorers and Pirates. One extra awesome thing this does add is the dice deck. Frustrated by rolls? This is a deck that simulates dice rolls, but with the exact probability that would be rolled in a perfect world (i.e. 1 card of the 36 in the deck is a 2, 2 is a 3).

Explorers and Pirates

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Complexity – 3/5
Length – 15-45 mins

This is the newest of the expansions and again is 5 mini-scenarios, however these ones are interlocking and the game recommends you play them one at a time in a specific order adding the extra rules bit by bit. It has some similarities to Seafarers, but in this version tiles are revealed through boat exploration. Another nice addition is the gold pieces, they act as half a resource and are given to any player who doesn’t receive a good through a dice resource. It does get progressively more complex, but adds it in small increments. It’s also slightly more expensive than the other two as well, but is choc full of stuff. A really solid addition.

There seems to be an epidemic of Pandemics!

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Pandemic

“In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.

The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases’ activity. A second, separate deck of cards controls the “normal” spread of the infections.

Taking a unique role within the team, players must plan their strategy to mesh with their specialists’ strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!”

It’s tough to win, but after a couple of games most people have a decent chance at winning each time. One of the great things about the game is just how well balanced it is. It’s amazing just how many times this game can come down to the last flip of a card being the difference between defeat and victory.

onthebrink

Pandemic – On the Brink

What it adds:

– A 5th player
– Ability for one person to play as a bad guy (the bio-terrorist)
– A choice of playing with a mutated or virilant strain.
– 8 new roles
– Petri dishes for your disease cubes

Is it any good?

Yup. A very solid addition that brings fresh life to Pandemic and the two co-operative challenges (virilant/mutated strain) up the ante quite a bit. The bio-terrorist is where it really shines. The player who gets to do be the bad guy takes a kind of Mister X role (from Scotland Yard), sneaking around and generally being a nuisance spreading disease and destroying buildings. However, if they are too obvious they can be caught offering an advantage to the good guys, so a balance need to be made. Oh yeah, the petri dishes are awesome!
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Pandemic – In the Lab

What it adds:

– 4 new roles
– Team play challenge
– Solo play challenge
– In the Lab challenge
– Updated mutated disease challenge

Is it any good?

The In the Lab challenge is the main part of the game. Instead of just collecting 5 cards to cure a disease you now have to go through a series of steps to sequence the disease, collect samples from the board, test it and so on. It definitely adds a stronger thematic element to the game, making it feel you are actually working towards a cure and also ramps up the difficulty as well. If you’ve always felt that Pandemic seemed a little too abstracted and want more depth then this is a great expansion. It does add an extra layer of rules that may take it past some people’s comfort zone. It also requires On the Brink to work properly as well.

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Pandemic – State of Emergency

What it adds:

– The Hinterlands Challenge, in which the diseases spread from animals to humans
– The Emergency Events Challenge, in which unpredictable events have nasty effects on the game
– The Superbug Challenge, in which a fifth disease that cannot be treated threatens the world

Is it any good?

The three challenges mix the game up in a variety of ways. Hinterlands forces you to travel a lot more to deal with disease. Emergency events ramps up difficulty and the randomness a bit as you cry at the injustice of the events you are forced to deal with. The Superbug, makes the game epic-ally difficult, should you actually want that! Its a good expansion, but probably the weakest of the three (i.e. it’s good just not as good as the other two). You can play it without needing the other two expansions .

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Pandemic – Contagion

This is a separate competitive standalone game where players play as diseases trying to earn the distinction of the disease that wipes out mankind. Its more of a card game in which you collect cards to spread your disease to collapse a city and advance your disease through mutation to give yourself more options. There are event cards that mix things up a bit to add variety. It’s a solid game, definitely the weakest of the bunch, but it’s also the cheapest and shortest too if your looking for a quick filler type game.

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Pandemic – The Cure

Its Pandemic the dice game! The board is reduced to 6 continents that the dice disease break out upon. Your choices are determined by dice roles from your own personalized set of dice depending on your character. Its follows a similar flow to Pandemic; take actions and spread disease. To cure you need to collect samples, but the samples must be covered by your own dice, thereby reducing your actions in future turns until you cure that disease. I really enjoy this version, it’s a lot quicker to set up, but has a similar feel to the original. Your actions aren’t that inhibited by the dice. You can roll them as many times as you want, but one side of each die spreads disease, so every time you roll, you increase the chance you bring out your own doom, a great piece of tension building. Recommended.

legacy

Pandemic Legacy Season 1

What can I say about this one? Not a lot because I’ll spoil the surprise. It’s a Legacy game, which means you play through it once and then you are done with it. Normally that means about 16-20 games, which is plenty. It follows a story arc that will be revealed as you go through the game one month at a time. This means new rules will be added, you will personalize your characters and change the state of the board as cities collapse under the strain of the diseases. Its currently rated the greatest board game of all time according to Boardgamegeek. Ideally you want to play with the same group to create a shared experience, but players can miss the odd game without to much harm. It’s really good.

cthulu

Pandemic Reign of Cthulu

Pandemic gets H.P. Lovecrafted. This is the most similar game to the original Pandemic, but yet it still feels very different. You are trying to prevent the birth of Cthulu by closing the gates that will allow his passage to our realm. Cultists replace the diseases and Shaggoths are like mega diseases that rapidly advance Cthulu’s arrival if you don’t stop them. Movement is also slightly different in this game, but the big difference is the ‘Epidemics’. In this version there are 7 cards are randomly laid out at the top of the board where you would normally have the infection rate. Each time you advance the ‘infection’ you flip a card which makes something horrible happen or a persistent effect comes in to play which makes the game harder. Players also have sanity. Every time the encounter a Shaggoth, use a gate or play a Relic card (event card) they roll a sanity die which can cause them to move towards madness. If they go insane, then they flip their character card and become a slightly more rubbish version of themselves. Considering how much it seems like Pandemic on the surface, I was really shocked by how much it felt like I was playing a totally different game. It also uses miniatures for the first time too. Recommended.

iberia

Pandemic Iberia

This is to be a one time print run due out late 2016. It’ll be set in ye olde Espanol. Again, similar to Pandemic. Go to here to see the differences as we haven’t played it yet…

 

Where to go to meet Gamers

So you like games a lot. You have some friends and they sometimes play with you and don’t mind a game of Catan, but when you bring out the games you really want to play, they run to the hills! It’s a fairly common situation, don’t worry. So how do you meet other people with interests similar to yours? It’s not as hard as you think. Most people are happy to accept nice, well mannered gamers who want to meet new people. You just need to know where to look, here are a few avenues available to you.

Strategy games:

The IBGC Victoria Gamers Facebook group. Just post a request on the group and see what happens. If you say what kind of game you would like to play and when, people will often chime in and a meet-up can be arranged. A lot of people have formed a regular game group out of this.

Day of Board Gamers. This is a twice yearly meet-up of most of the strategy gamers in town. This really is a great way to meet like minded people in an informal situation with loads of games and friendly faces. I highly recommend this to everyone.

QV Bakery on Monday Nights. Its pretty informal and in general, people like to play the lighter strategy games. If you are polite and lovely they will probably let you join in 🙂

There are also a variety of groups to be found through Meetup.com as well

Dungeons and Dragons:

Jeremy, our local D&D guru runs an open sessions on alternating Sunday and Mondays at the Board Game Cafe. Newbies as well as grizzled warriors are welcome. Go here for more info.

Netrunner:

Tuesdays, starting around 6 here at the Board Game Cafe. New people wanting to try it out are welcome. They old heads will guide you through your first confusing game. The group to join for more info is here.

Magic the Gathering:

Surely you know where to go!?! Well just in case you don’t, Yellowjacket Comics and Skyhaven games are the two main hangouts.

Star Wars X-Wing:

The group to join for more info is here. The venues to play at are:

Mondays at Triple Play.
Thursdays at Curious Too Comics.
Fridays at Everything Games.

Go:

Monday nights at the Moon Under Water Pub.

Board Game Design Victoria:

Interested in game design? Have a game you want people to look at, then join this group to find out where to meet up. Bear in mind it’s a give and take process. You are expected to help test other peoples’ games as well as bring your own (or not, you are always welcome to just test peoples’ prototypes)